Fuyu Ga Owaru Mae Ni, an album by Shota Shimizu on Spotify. Our partners use cookies to personalize your experience, to show you ads based on your interests, and for measurement and analytics purposes. Find all Shota Shimizu lyrics on JpopAsia featuring 0 translated, kanji, hangul, romaji lyrics for Shota Shimizu.Missing. Aki wo koete fuyu ni madoromu. Sakanoboru koto 8 jikan 5 fun mae ni kinkyuu ope ga hajimatta. Totsuzen owaru inochi kizukazu ni. Shun ga owaru sono mae ni (Woo~ Woo~). Marukyuu is one of those rare songs that has a long enough instrumental to fit all three. Kono Yo ga Owaru Mae ni! Glay Rare Collectives Vol.

Description: The Last -Naruto the Movie- Hinata Hyuuga Character SongSinger: Mizuki NanaLyrics: Kimoto KeikoComposition: Takaki HiroshiArrangement: Takaki HiroshiNew Feature!

By, August 26Foreword: I'm quite curious about BaseSon state before they rode the Koihime theme.Title:Yuuhi no MukougawaDeveloper: BaseSonDate: 2004-10-01VNDB link:Youtube walkthrough:Synopsis:Moriguchi Kazuto is just the ordinary high school student who attends a private school. He spends his days relaxing, regularly attending school and also enjoying time and talking about urban legends and rumors at the school's occult group. Among the club members are the shy underclassman Sayuki, the serious classmate Shizuka, the beautiful temporary teacher Shinamo, and the club president Shintarou.One day, Kazuto wakes up after seeing a strange dream - and his life changes completely, his world flips around when he meets the strange girl called Miaka, who just keeps giggling without a worry in the world. He started hearing and seeing things others couldn't, and what these phenomenona pointed to was the urban legend of his school.' The girl of the sunset.' The old story and the curse of the girl who jumped off of the rooftop and entered the 'other side'.

And so Kazuto gets sent to an unknown, another world.' You're coming with me, you're coming with me, you're coming with me-' the 'girl of the sunset' chants.

His every day life changes completely, and turns into a horrible and miserable nightmare. The sound of the ringing bell. What will become of Kazuto as he and the people around him slowly become eroded by fear?Can Kazuto find a way to break free from the curse's chains? Can he find the true meaning behind 'the girl of the sunset?' And what exactly is the 'final day?'

Game type: School urban legend occult storyCharacter Design rating: 5/10Protagonist rating: 4/10Story rating: 6/10Game quality: 7/10Overall rating: 5 /10Rating comments: It was an exhausting journey for me. I was expecting something very different. What I got hit the worst spots for me.Protagonist: No presence felt. All meaningful actions chosen by reader.Characters: That's the most difficult question for me. I chose serious childhood friend / shrine maiden Shizuka and main heroine mysterious girl Miaka.

The other two are much worse - totally shy Sayuki and clumsy teacher Shinano. Shizuka was a least partly enjoyable with her constant half-closed eyes look as if awaiting some pervert action. She kinda fulfills the role of childhood friend, so she dominates the stage. Another good thing about her is her family, notably father who presents the only attempt in the game to cheer things up a bit. Miaka just shows up occasionally and says strange things. No one knows which class she is from, and protagonist each time forgets to ask her about it. She remains black box right through the end, and that's not what main heroine should be like.Story: The good thing about the story is that it's compact and takes place only at school.

Pretty much everything else is bad. Members of the occult study club are in the center of attention. No one does anything in this club - reading books at best.

But after protagonist starts to see strange dreams about sunset girl, it becomes a hot topic for discussion. But again - everyone in this game is incompetent. Miaka keeps talking about her lost diary, and club's greatest accomplishment is finding this diary.

And of course this diary brings us to the end of Miaka route. Other girls stories are just about girls themselves. Now for the darker side of the game. Protagonist sees delusions about each girl in their routes. Apart of that each girl has a dark experience that becomes the center of each route. Rape, chains.

All that stuff. And it produces only negative emotions.

Game is closer to utsuge than to nakige, really.Thoughts:1) Game is pretty dark on its own, but just as two previous BaseSon works, there is NO humor in here, like at all. The mood is dense with all the seriousness, but then it turns into negative with approaching the girls stories.2) At least a third of the game happens during sunset. All the crimson palette and all the delusions in form of dreams really reminded me Sayonara o Oshiete. The whole concept really looks similar, but with some normal school SOL part this time and without a touch of madness. But I really disliked Sayoshi, so it might affect my evaluation of Yuuhi no Mukougawa with a similar concept. Also some parallels can be done with Ashita Deatta Shoujo, but without the genius concept.Overall comments: What we get in the result is a depressing game with no really likable heroines.

Games is of really high quality, but it turns into a short-minded disaster. I can't stand occult theme, so it was a torture to read about it. What I see from first three BaseSon games is that it can make visual novels of high quality with great visuals, but it absolutely sucks at original stories. It's a great boon for them to have found the Koihime niche. If they continued as they started, they would have been bankrupt by now.

By, July 17, 2017Foreword: This is 's scenario. He did not have much experience when we was thrown to produce scenario of the game that we know as Love Potion in two months time. Critics buried the game and that's why there was much more care in producing next game scenario - that was DESIRE, the game that I can't praise enough. The next year Keno wrote scenario for EVE burst error and on the wave of popularity moved to legendary Elf company where he kept working on EVE franchise and created another masterpiece YU-NO and then left for Abel company.

He created a lot of wonderful scenarios after that but we're interested in Xenon Mugen no Shitai scenario. It was developed after DESIRE but prior to EVE. So it was the golden age for Keno and he was experimenting a lot, trying to further develop the already complex DESIRE structure. This resulted in Xenon -Phantom Limbs.Title: Xenon Mugen no ShitaiDeveloper: C's WareDate: 1994-12-09VNDB link:Synopsis: Kōji, a Japanese high school student, experiences strange, recurrent life-like dreams. He finds himself in a space station inhabited by beautiful young women. As he tries to explore the dream realm he wakes up. His teacher, intrigued by his account of the bizarre adventure, urges him to travel back to the space station in his dream and report his discoveries to her.

Eventually Kōji realizes that his dream and reality are tightly connected, and finds himself compelled to avert a grave danger.Structure: Three routes with 3rd route to have four branches for different heroines, then there is an extra small kinetic route or something like that.Length: Close to 10 hours, probably a bit less.Game type: Space mindfuck mysteryDifficulty: Moderate. Flags are obscure so best to use guide.Character Design rating: 7/10Protagonist rating: 7/10Story rating: 10/10Game quality: 7/10Overall rating: 8/10Rating comments: Game is quite difficult to evaluate since there are two worlds with own sets of characters and there are even two protagonists (actually, even three) of varying charm. Not all the characters are cute, some look good only at CG. Game has great text but is lacking in some fields.Protagonist: Quite and ordinary japanese student on one hand and much cooler The Greatest and Toughest Space Pirate, Genius and Universe Champion on the other hand. I liked the latter much more!Characters:Megumi - real world girl, your lover and her papa is medical center sponsorSayaka - real world government researcherRyouko-sensei - real world psychiatristMai - real world Ryouko-sensei sister, participates in experiments as catalystRanfa - space ship mechanicFal - space ship researcherTracy - space ship captain assistantBianca - space ship sleeping beauty in cryogenic chamberStory:It's not easy to tell this game's story without spoilers. And this game's charm is only due to this mindfuck state of mind in projects constantly. If I tell the contents of 3rd route, game will be stripped of half of its charm.

So I'll only roughly retell first route. Game introduction shows Kouji being taken out of hypnosis state by psychiatrist Ryouko-sensei.

And this scene is repeated like 10 times throughout the whole game and it's great for the atmosphere - sometimes it's real awakening, sometimes it's just a dream. After introduction we find ourselves in some hospital chamber, bump in some weird looking (some exposing uniform) girl then discover naked girl wired to some cryogenic coffin.After that Kouji wakes up in the real world (I'll call it real for now although it's not that simple). He's questioned by Ryouko-sensei about what he remembered from the dream. Outside of the room he is greeted by Megumi, who claims to be his girlfriend and lover.

There is also some strict government official lady Sayaka who does not let us go into computer room. And finally there is Mai girl who is very worried about Kouji condition. And from there it goes chaotic. This real world is constantly shifting with the dream world where there are four different space ship crew girls await - mechanic Ranfa, researcher Fal, captain assistant Tracy and sleeping beauty Bianca in cryogenic room (actually, it's the different sleeping girl, first one in the dream was actually Fal).So Kouji gets thrown from one world to another, sometimes without warning - we share consciousness and even items while there, so basically we've found some media disk in one world and could find the device to play it only in another world. Furthermore, we hear voice of some man from time to time.

In real world we try to know more about the hypnosis treatment we undergo and to get to the computer room. In the dream world there is even more action - we investigate the sleeping beauties, try to find out about our identity and once even blow the ship.As for identity - that's another interesting story.

Some ancient ruins were found on some planet and first research team was sent to investigate the ruins. Noone survived. Second research team was sent to investigate the fate of the first research team.

Noone survived, except Kouji. So everyone urges us to remember anything but in vain. Then there is the sleeping beauty Bianca who eventually wakes up and blames Kouji of killing the whole first and second research teams. Then there are reports that actually Kouji was not listed neither in 1st, nor in 2nd research team. So the main question of the game is WHAT am I?

By, November 18, 2017It's going to be pretty much my first off-topic post, but I feel the need to inform on the matter why all the links are inaccessible.My free hosting died on me on November 6th and I've been waiting for it to show up ever since. I can't do monthly overviews without it since I initially fill in data through the wiki.I don't really have any backups save for very early crude version so I felt reluctant searching for a new home.

But it's finally the time and I've tried some free services only to find out that I need a paid hosting.First my requirements. I needed Semantic Mediawiki with a bandwith over 5gb. I consider only a handful of visual novels to be 10/10.

And among this whole list only has an honor to be present in it. It's an eternal masterpiece. The rivals are prominent, but only worth 9/10 at best for me.I intend to make the poll for extra review of the year a good tradition. There are always more games that I'd like to review, but can't due to review per month limitations or a very strong opponent in particular month.

I'll try to limit the choice to 5 untranslated candidates at max to not water down the results (since there are plenty of videos and reviews on translated ones already). So I kindly ask to choose among the following visual novels:.

By, March 25Year 2001 is a year of lost opportunities for visual novels, at least for chunige. The matured industry failed to produce breakthrough works. Of course there are lots of new cool openings with songs.My list of masterpieces in 2001:.I can only settle with chunige as VN of the Year, and it's going to be Eve: The Fatal Attraction as the only long thrilling story-centered work. I also choose this work that is a remake of on old Eve game to show how secondary and muddy industry has become in 2001 for chunige. Too many disappointments and false hopes this year including,.

But everything may change in 2002, my peek into it already proves resurrection of story-centered games. I'll be making such playlists for each new year starting with 2000 since each year is going to have over 100 such opening/ending/demo themes.Second Windows era year is behind.

It failed to bring such a game that I'd announce Vn of the year 1999 right away. Instead, it brought a number of quality galge and some quirky cryptic games that I personally had a good time unwinding.Let's prolong the chart.

VN per yearYearTotalListedBlocked19917540 (53%)35 (47%)19928049 (61%)31 (39%)199312146 (38%)75 (62%)199415561 (39%)94 (61%)199518058 (32%)122 (68%)199618383 (46%)100 (54%)199720291 (45%)111 (55%) (44%)170 (56%) (37%)277 (63%)Windows years show a rapid increase in number of games, almost 50% total growth overall compared to 1998. In 1999 there's a shift towards blocked games, mostly because of nukige number increase. It becomes a habit to issue first press edition with some omake inside and then regular edition. Doujin fan games make an appearance. Notably there is one doujin game for 'One' and as many as three doujin games for 'Kanon' in 1999. And Comic Party is notable for this movement. There was a short momentum of console games transition to PC with H scenes added (Kiss yori.), but it did not gain much continuation.

In 1999 child pornography law came into force in Japan and from that time every single heroine in the games suddenly turned 18 years old. But appearance might suggest otherwise - such heroines started to be called loli. Year 1998 was notable mostly for graphic advances (thus the small number of masterpieces), but it hit the limit and in 1999 there is much more attention to the scenario.

Nakige as class did not exist till 1999. But throughout the year it gained a universal spread and multiple magazines were making the list of the best nakige of 1999. Command selection ADV is almost extinct this year. Even Adam:The Doublefactor went for point-and-click instead. By, October 7, 2017Year 1998 has become a year of hope for me. After very devastating transition year 1997 there are so many joys and wonderful games at last.

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Running a bit ahead, there is a 50% increase both in total number of games and in number of listed games resulting in the record number of masterpieces this year.Let's prolong the chart.VN per yearYear Total1991 7 159 2021998 303The split is exactly the same featuring 50/50 eroge and galge market and 50% galge market with some additional titles blocked for other than eroge reasons. But look at the numbers, there is a 50% increase in every number compared to 1997.

By, September 15, 2017What a tiresome year. First Windows year had too many obscure games with tiny bits of information to get. Crude graphics, bland plotlines, typical dating sim gameplay. But all in due time.Let's prolong the chart.VN per yearYear Total1991 7 159 202Numbers don't show anything extraordinary - a very mild logical increase in numbers. Shift to Windows has not had an influence on the quantity so far. As for the quality, that's another thing.Let's see what year 1996 brought:Industry got tilted too much to romance games reaching over 50% of total number.

At the same time the number of works with an impact on story decreased drastically.Some of the old titans could not adapt to Windows reality in 1997 - those include Elf/Silky's and Abodago Powers. At the same time there is an influx of new brand names with low price low quality games.The number of titles with a theme song and an opening increased significantly.Genres battle still goes on, but simplification process comes to either ADV or ADV with some features. There's still hardly any game with autoplay, so player's active commitment is expected.There was no major game in 1997. You cant just say '1997 year is X'. Pia Carrot 2 is probably the closest one to a major game.

It sold the best, but it's hardly a masterpiece, just a game with the best production values. Let's count the masterpiece level games of 1997:.Canaan Yakusoku no Chi. Comic Road. Kaeru nyo Panyon. Moon. Nails Beginning of Your Heart Beat. Rookies.

Ruriiro no Yuki. Ryouki no Ori Dai 2 Shou.

Sweepers!. To Heart. Viper-F40. Yatsu no Na wa Diamond. Zoku Hatsukoi Monogatari Shuugaku RyokouNot bad selection.

What about Canaan? It's a continuation of the most heartwarming game of 1994, Gao-Gao 3. If there was no Desire the same 1994 year, it might easily become the game of the year. Cannan is direct continuation of Gao Gao 3 which means it automatically inherits the merits of part 3 and adds new development in the story as well as a new hero.

Yes, it's PC-98 game, but after year 1997 I'm starting to think that PC-98 era was really cool. And in order to share this wonderful experience of Gao Gao 3 and Canaan, I've made video playthroughs of them. The game of the year 1997 is Canaan Yakusoku no Chi. By, September 1, 2017The best year so far, actually. I really hope that I'll be able to say the same about every forthcoming year. 84 works during the year amounts for an average of 7 works each month - a very saturated year.Let's prolong the chart. VN per yearYearTotalThere's roughly the same number of visual novels in 1996 as in 1995.

Romance games are everywhere this year, especially in the second half of it where Windows games preside. First half of 1996 is quite traditional mixed pc-98 representation familiar by previous years. Windows 95 brought 256 colors - something that pc-98 could never rival. Sixteen it is! Just note that some of the games are included for sheer concept originality or impact they made on further works.

But the game of the year can't be just an important game. It should be the best from the best and definitely not a dating sim. Nothing stands close to a girl who chants love at the bound of this world, YU-NO. I played it some five years ago. Both the real world maze and the fantasy world beautiful ending are still vivid in my memory.

It's a great adventure with most memorable characters and a huge impact. Hands off, the best work of Elf and it's probably the last time Elf hosts the game of the year. Windows era shall have its own champions.

Just twelve works? That's a definite decline from 1994. Eve: Burst Error is an unbeatable giant this year. It is the best known old game that has not lost a grain of its charm to our days. It has all the rights to be the VN of the Year 1995.Oh, and some final words. The era of pc-98 is actually almost gone.

Year 1996 will the transition one and 1997 will have only some leftover slowpokes on pc-98 systems. So let's say thanks to the magnificent beautiful world of pc-98 and dive into. Very crude and ugly works of beginning of windows era. By, July 4, 2017Year 1993 was. Most of praised games of the year were blocked by me due to nukige nature of the games. Those games include Kawarazaki-ke no Ichizoku, Rance 4, Viper series, NOVA, Ayumi-chan Monogatari, Kindan no Ketsuzoku. And a lot of quality representatives that I don't even want to mention here are purest brainless nukige.

It really looked to me as if the world got mad after the strict censorship of 1992. The number of VNs that made into my list slightly decreased from 4.08 in 1992 to 3.75 in 1993 due to increased nukige tendency.The notable features of year 1993 included:- Hard disks come as an early substitute for FDD, e.g. Rance 4 was released only for hard disks.- Games featuring 2 or even 3 screen CG scrolling got frequent- Multiple games heavily introduced animation to look like TV anime- Several works included percentage of watched CG and it stimulated pursue of CG rather than developing story- As games increase in volume they start to feel uncomfortable withing Command selection formula. Command selection is generally simplified even further to such extremes as three icons or 2-3 unique variants for each selection, sometimes merging with contemporary ADV system.Let's try and count what masterpiece level games we ended up with in 1993. 1.

2. 3.

4. 5. 6. 7. 8.

9. 10. 11. 12.

13.So if we talk about which game had the biggest impact on industry - it would be Can Can Bunny Extra. From this work the Swatty goddess became a meme and the game is the closest thing to a contemporary high quality charage. By, May 23, 2017Year 1991 was the first with monthly issues and for that reason the hardest. Let's first try to determine its prominent features for VNs:- Number of adult games increased greately to some 100 titles overall- PC-98 era arrives with mouse support and the older systems finally lose support- RPG percentage remains high at some 20% while ADV grows significantly to some 50%- New sub-genres appear - point-and-click, quiz, board game.- Some games start to use action icons instead of command selection thanks to mouse use.- It's the last year without any government regulation.

After November 1991 shoplifting incident regulations being created. Masterpieces of 1991:1.2.3.4.5.6.7.8.9.10.11.Those were the games with great stories and a professional touch. And I'm biased here towards ELLE since it's the only one that got renewed version in 2000s. Otherwise it might be a serious competition.

By, May 2, 2017My masterpieces list:1.2.3.4.5.6.7.8.9. Is the year of RPG. Their number and diversity put interactive adventures VNs to shame. 1990 is a revolutionary year in many aspects. First doujin works, first nsfw covers, first explicit sex scenes, first lgbt game, first strategy and SIM VN mixes.The big three candidates for the VN of the year are De-Ja, Toushin Toshi and Misty Blue, but De-Ja exploration and humorous nature is much to my liking and thus De-Ja is the VN of the year 1990. Hokutosei no Onna (the title refers to the express train connecting Tokyo and Hokkaido in Japan rather than the Ursa Major constellation) is based on the works of the Japanese detective story writer Kyōtarō Nishimura, starring Inspector Totsugawa and his assistant Kamei, who is the protagonist of the game.

A man was found stabbed to death in his apartment in Tokyo; shortly after the investigation begins, another man is killed in a hotel room in Hokkaido. Kamei must question witnesses and suspects and examine evidence in order to solve the mystery. From this work DAPS animation system is implemented for this series as well (pioneered in psychic detective series). Still the use of DAPS here is limited due to the need to publish the work on less efficient platforms like PC-98. The standing sprites of girls become somewhat not cute and the talking system is simplified here in that there's no need to choose the topic of conversation. But instead there's a need to constantly choose the same talk command over and over with different emotions to progress. This work has the climax of the series and it's the last multi-platform game of the series with the rest being FM Towns exclusives.

This is one of the most beautiful games of Bridy Soft - and heroines here are very lovely. The bigger part of the game we just search for Eriko while getting information from neighbors and friends. And here comes a big 'but' - but the hero actually lays down with each such friend or neighbor to know a piece of information. Add to that a very tragic story of Eriko revealed later and we get a really dark-themed game - which is not necessarily bad, but in my case spoilt the impression from the beginning of the work. You are Ryuusuke, archaeologist in pursuit of adventures and legendary treasure. One day you dream of finding a secret compartment in a pyramid filled with piles of treasures. That's going to be the discovery of the century!

A naked woman appears and tells you not to take out the treasures. When you try to touch breasts, she turns into a monster. You wake up by the telephone ringing. A client brings you an antique cane with engravings on it. Those who possess this cane see the same dream every night with a golden hair girl. You take the cane to try to translate the symbols carved on it and end up in a real adventure yourself.

Urusei Yatsura: Stay with You is based on the manga series by Rumiko Takahashi. The protagonist is Ataru Moroboshi, a high school student who accidentally evokes love in the heart of Lum, the princess of an alien demon-like race. The game does not recount the initial events of the manga and instead is built like an episode, assuming the player's familiarity with the general story and characters.

Ataru's ex-girlfriend Shinobu disappears under mysterious circumstances. Ataru and Lum must explore the high school building and find out what happened to Shinobu.

Manga is well known and cool but isn't Gainax just feeding on its popularity? It did not even do a single anime work on this setting! Let's figure out. Game's beautiful, all right. Command selection is simplified as much as possible.

There are battle sequences and each AMP member has unique battle style. But most of the time you just walk over luxurious ship and gather flags to move the story. There's no mystery around and no real plot. And such work cost 14800 yen - that's the price of 5 full price games! That's an engrossing price for such an average game under a famous franchise. SG is the second entry in the D.P.S./Dream Program System series.

Fuyu Ga Owaru Mae Ni Rarest Pokemon

Like the other D.P.S. Games, it is a collection of three short scenarios, which are unrelated to each other story-wise and can be played separately. Those scenarios are presented as cartridges played on a fictional console named Dream Program System. Each scenario allows the player to choose between two different protagonists, or two different personalities for the protagonist. All of the scenarios feature nudity and/or sexual situations.

PhotoClub Outside story is a very misleading title. The truth is that first two parts of the series were just shooting of girls and stripping them, the third part was actually an adventure story that concluded taking pictures of girls and stripping them. And this is the forth installment of series which has nothing to do with taking pictures at all. Women just pick up on each other and solve cases by stripping. What was very weird for that time - that the game was adventure novel without usual command selections. It's quite a short work and its purpose is just to entertain. A young man wakes up, only to find himself in a bed, in an unknown house, in an unknown place.

A lovely girl enters. She says that her name is Ryuuna and that she is practicing the art of White Magic as a priest. However, the young man cannot remember anything. He cannot even remember his own name. Ryuuna says that he was found unconscious outside of the village, with a pendant lying nearby. There is just one name written there, his name: Seraphis.

Also, there is a strange engraving on his hand. Who is he really? Merrygoround is the sixth installment of The 4th Unit series and a sequel to D-Again, being the second chapter of the Einheit story arc introduced in the previous game.

Koshinaka's research of the data bank on board the Diabolique, a stealth aircraft carrier of the United Nations, is aimed at increasing the life adjustment factor of bionic soldiers. However, members of the Einheit assault the laboratory, and the bionic soldier Blon-Win must decipher the clues left in order to proceed with the research and confront a mysterious person named Rua Rip Salisbury in the Original Matrix. Custom, a swordsman from a small village, is on a journey when he comes across a carriage being attacked. He defeats the attackers, rescuing the lovely maiden Kumiko.

Kumiko was on her way to Toushin Toshi (Combat God City) to search for her father. She suspects her father is in the Combat God Mansion, residence of the annual combat tournament's champion. In order to get in, she needs to partner up with someone who can win the tournament that year, and Custom agrees that she can be his partner. They head to Combat God City to enter the tournament.

Strawberry Fields - a magic country populated almost exclusively by beautiful young girls (that is, if we don't count the Wise Old Man and a couple of other male exceptions). All went well in this peaceful place, until the evil witch Mesaana abducted some of the country's lovely inhabitants and placed a curse upon them, turning them into hideous monsters. Enter Takeru Yamato (whom you might know as Desmond, the hero of Knights of Xentar), a young adventurer who happens to be in Strawberry Fields at that time.

Takeru is told that in order to remove the curse one has to find three sacred writings, buried deep within three dangerous dungeons. Looks like a job for our adventurer - especially because the rescued girls will probably be very grateful! When title says Pure, it usually means the opposite. Pretty much the same happened with this game prequel 'Pure'. But game is very beautiful and girls drawing is cute so why not give it a try. Game has ridiculously difficult flags, morally old command selection formula and literally zero reward.

But the main point of such games are characters, right? Supposed to be so, but here characters are so bland that no affection is possible. So game has great looks, but offers absolutely nothing, just torture, torture, more torture and then credits. It's a fraudware, not a real VN. Game emphasis lies in graphics. As in every game of Birdie Soft.

Depending on the branch you're sent to eight worlds each with different atmosphere, so satisfaction level is high. Game follows the usual command selection formula pattern and presents ok'ish stories in a marvelous atmosphere. The atmosphere is nourished by introducing a lot of fairy-tale characters like Peter Pan, Rapunzel, Mermaid princess, Alice in Wonderland, Little Red Riding Hood and Cinderella. It's difficult, but possible to get a bad ending, so frequent saving is recommended. Year 1989 masterpieces:1.2.3.4.5.6.7.8.9.10.11.12.13.14.The two main candidates for VN of the year for me are. The first is a very integral work with all the elements fitting flawlessly.

The second is a hard-boiled SF adventure and I favor that the most! Is VN of the year 1989.Let's try to distinguish what features year 1989 brought:- number games with multiple endings greatly increased- while still being interactive adventures, VNs started to have simplified command selection mechanics- simplified game mechanics led to higher game volumes and thus higher satisfaction with the story- most of year 1989 games are story-driven and it's the golden age for adventure theme in VNs- proportion of rpg games and elements got higher- school setting games got more numerous- science fiction clearly lost to mystery. Hyakkimaru is a young man who lacks 48 body parts because they were taken from him by demons before birth, as payment by his father, Kagemitsu Daigo, to obtain his wish to take over the country. When the baby boy was born he was missing 48 parts of his body, and thus was abandoned—thrown into a river. Hyakkimaru has grown up and now has obtained fake body parts so he can eliminate the 48 demons that were made from his body, and to retrieve his missing parts. Along for the adventure is the boy thief, Dororo, with whom he becomes friends. Blue Train Murder Murder Case is based off of a book by Kyoutarou Nishimura with the same name, published in 1978, which was his first installment of railway mysteries.

This adventure games starts with a murder incident on a blue train (in Japan, blue trains are long-distance sleeper trains named after their overall color), and you will switch controls between three different detectives in order to fully clarify the mystery. During your investigation there are no wrong choices which may result in your being killed or game over. You can take your time to go about the clues, investigate suspects and solve the mystery behind the murder. Game has the same stage as the anime version, but lots of subcharacters differ. Castle of Cagliostro was a silent action RPG, but this game is pure command selection with lots of BGM. The game starts with Lupin meeting mysterious woman Rosetta at the bar. She definitely seems to know something about Babylon's gold.

He gets to find for clay sticks in her apartment, then prison chief promisses to give him a clay board if Lupin steals a famous diamond. So it's mostly a game of errands and there's a long path to the mystery of Babylon's gold. Cobra is a brave renegade space pirate who fights the evil Pirate Guild and helps innocent people, cruising from planet to planet in his spaceship, aided by his trusty companion, the cyborg girl Lady. The adventure starts on a space station near the planet Eldo. The ancient civilization of this planet has long been destroyed, but the unusually beautiful light that surrounds the place attracts tourists from all over the galaxy.

Cobra notices that a suspicious man watches his every step. Before long he realizes that his ship is under attack. Who is after Cobra? Will he be able to survive? That's what you have to find out! Katsuya Furuyagi is more than just a private investigator with a troubled past. He is also a psychic detective - a person who possesses extraordinary powers which allow him to 'dive' into minds of people.

One day he is contacted by the wealthy Shiratori family; their youngest member, the sixteen-year-old Asami, has lost her consciousness under mysterious circumstances and cannot recover. Furuyagi has to use his special abilities and learn more about the family's secrets in order to bring the girl back. The series is notable for two distinctive features - the protagonist has psychic powers and he he actually travels in the worlds of other persons' minds. That allows to present different worlds in each game. This is the first bullet in the series, so it presents quite a conventional world, but that also results in a high completeness of the game.

The series uses the DAPS system - the most advanced sound and animation system of the time which results in outstanding performance. Unlike further games, here both mouse with point and click and command selection used. Furthermore, here time concept is used which add a layer of difficulty. Multiple gameplay elements were welcomed at that time. Three months have passed since the destruction of the oceanic base of the criminal organization WWWF.

One day, Blon-Win and Asshu spot an android assassin attempting to infiltrate the Unified Force base. It appears that the androids, controlled by the WWWF, intend to kidnap the scientist responsible for the revolutionary device known as PPB (Psycho Power Booster). In addition, they have developed a bionic soldier who is a clone of Blon-Win. As if this weren't enough, Blon-Win's old nemesis Dalzy appears on the stage as well. Connection, the third entry in the J.B.

Harold Series, is - perhaps not very surprisingly - set in Washington, D.C., the capital of United States of America. Walter Edwards, the chief of Liberty Town police, was found murdered near the grave of President Kennedy. His son Frederick is the prime suspect. However, when it becomes known that a very important FBI document has disappeared, the private investigator J.B.

Harold decides that he must investigate the case on his own, without trusting the authorities. Setting was really far from most of gamers. Olympics in Barcelona terrorism and tackling with separatist movement lacked interest.

Main hero as 'information consultant' also rose lots of questions. You're neither detective nor fighter but rather a negotiator of some kind who must rely mostly on information manipulation. Depending on made choices, there were multiple endings.

Graphics weren't good enough to be able to depict good scenery of the city. Very unusual game that could not find its audience. The player assumes the role of a young Arthur, before the legendary days of Camelot. The 'sword in the stone' that would signify Arthur's destiny to rule has been stolen by the evil King Lot. In the quest to regain the sword, Arthur must prove to Merlin that he has the qualities needed to be a great king: chivalry, experience, and wisdom. Merlin assists Arthur by giving him periodic advice as well as the power to transform into animals, but also tells him that unless Excalibur is recovered within three days, Lot will usurp his destiny as a king of legendary stature.

The protagonist of the game is an eighteen-year-old boy whose destiny is to defeat a legendary demon, thus ending the Age of Darkness. As the hero embarks on his journey, he realizes that he must have chosen a wrong destination, for he becomes stranded on a tropical island that seems to be populated entirely by women. No, the hero does not abandon his world-saving mission because of that; but in order to leave the island, he needs to perform various quests for its young and pretty female inhabitants, which more often than not involve demonstrating. Somewhat intimate aspects of his heroic nature. The story of this game is simple. The protagonist is a lonely guy who constantly dreams about having a girlfriend but doesn't do anything to actually get one. One night, a fairy with bunny ears named Ariko appears in front of him and says she will fulfill one wish for him.

Afterwards she simply guesses what the guy needs most badly: a girlfriend. So she gives him a magic book, which will give him information about five beautiful girls living somewhere in the city. With this book the hero's chances are increased. The quest for love begins! The third chapter in the Pinky Ponky series is identical to its predecessors visually and gameplay-wise. Like in the previous two games, the protagonist, a young man named Akira, must successfully seduce five young women in five different scenarios. The goal is to select dialogue choices and actions that would raise the girl's satisfaction meter and trigger the next scene.

Failure to do so will break off the current scenario and end the game after the fifth one. The situations are fairly traditional compared to the second game, involving encounters on a train, in an amusement park, in an apartment complex, etc. A direct continuation of part II which is explained in the initial scenes. Now there are 4 floors and one underground with some floors representing the past and some the future. Youko is found fairly fast but you're told by Reiko that you can't marry her till you become an ideal person for her which means getting popular, fun, kind, powerful, prosperous and clever. That means getting from past to future is needed to gain her empathy and actually watch her grow with time.

There is only one ending and it's with Yoko which spawned discussion of what was going with Reiko then. Thus it's possible to say that the game influenced increase in multiple heroines endings. But even though the story gets a strong push, the gameplay stays the same - same H encounters, same absence of mapping. A masterpiece game buried under the rubble mechanics. One day a high school academy student runs out of the class and commits suicide - as it was reported - because of sexual misconduct. His best friend Ikeuchi Ryo did not believe the story - because his friend had number 21 on his palm - and went to his friend's house for investigation.

There he found a letter saying the boy would die the next day. The next day when the new transfer student arrived to the class Ikeuchi Ryo fell unconscious upon meeting him. After awakening in the infirmary he realized he gained superpowers and using them showed that the new transfer student and the home teacher and related to his friend's death. Sick and bedridden, the zaibatsu tycoon Tomiko senses that her death is near and must nominate an heir among her three granddaughters.

Mae

To decide who will receive her whole fortune, she launches a challenge: whoever will give her best in the next three months will be the winner. Shizuka, the oldest granddaughter and owner of several business companies, and Reika, the second oldest and a genius scientist, are sure that it's going to be a battle between the two of them. However, Erika, the youngest, has a plan of her own: using her only talent, singing, she aims to break through as a super idol and to do so, she must first seek the help of seven other companions. Following a devastating atomic war between USA and Soviet Union, the Earth has plunged into chaos and destruction in the 1990s. It was not until the middle of the 21th century that humanity started to recover from its losses.

Earth was nearly abandoned, and representative of the most powerful countries concentrated on space colonization projects. The Americans founded an organization called NSCA (National Space Colonized Association). Their project, SC (Space Colony), was a huge tower, comparable to the mythical Tower of Babel. This is also the home of the game's protagonist, who returns after prolonged space travels, and soon becomes involved in a complex struggle between countries and political organizations. This time the story is given a definite emphasis on the scenario and this is the most complex and most serious story System Sacom ever produced. And the company seems to be so confident in the story, that one monochrome picture can easily stay on the screen for 5 minutes or more with only text to change.

But there's another secret behind this work - it uses midi a lot and melodies change frequently. If you look at the games before 1990, they are mostly soundless or only with sound effects.

As you can see from the video hook only acquires rubbish and no custom hooks help so we'll have only to trust that the story is worth it. Arcshu: Kagerou no Jidai o Koete is loosely related to the greater Arcus series.

It is a visual novel created in the parody style, and in the process hits many common pop culture items of the day (movies, novels, comics, animation, etc.). The story follows the main character, Jeda, through a series of still images and standard adventure-game puzzles and menu-based navigation as the player works through an overlying mystery. As the story progresses, Jeda finds that there is a hole in his dimension, and the only way to repair this hole is to travel through other dimensions (and time) to seek out a mystical holy sword and a group of CDs that will restore things to their proper nature.

Throughout this journey, there are numerous cameos and other appearances by other Wolf Team and Nippon Telenet characters from various other media (The Valis Series, Midgarts, Final Zone, etc.). Musically, there are also numerous tracks that have been pulled from these same properties (and in some cases comically rearranged) and are used to good effect here. Remake of Imitation City of 1987 and probably the most impressive SF story of the 80s. It's difficult to sympathize with D at first as he ruthlessly kills the unarmed and begging for mercy imitation women, but little by little we get to know that he does not have memories of the past and eventually he finds out that his own lover is also an imitation woman and is queued for elimination. The sound in this work fits brilliantly. On the shortcomings side the character design is somewhat shabby. That actually may be for the best since we have to kill so many androids - it's as if saying that it's a scenario oriented hard-boiled work and if you're looking for H look elsewhere.

The game retains combat system and emotionally charged responses, but it goes back to first two parts for everything involved with graphics. Since we're tasked to find the traitor we can attack any ally, but if it's a different person than a traitor there's going to be game over. It's very easy to get stuck here since the story progresses with conversation progress of each character, so continuous hitting talk button is needed with every character using all the possible emotions. So this work differs from the predecessors because it's mostly about talking (and escaping some deathbound situations). The final part of the trilogy, but the least interesting historical period is chosen this time and thus there is even no walkthrough of this game available.

Hardy anything is known about those ancient historical figures apart of the names and the women of the period are quite generic noble women. Another important difference from the prequels is that we used to boldly change history, but this time we need to repeat Taika reforms accurately and never try to quarrel with the Soga clan or we get game over. So scenario writer changed. But surprisingly enough the charm of characters and the plot remained on high level. Whether Hiruda made a carcass for it or remaining staff was intact, but game is same funny. Same heroine accompanies Gorou with the sole change that she is now a college student.

It suits her less so in part 3 she's going to be high school girl again. Still, since it's part 2 with relatively the same cast, the degree of freshness is poor and this time it's no revolutionary matter, but a very good one still. By, April 17, 2017In 1988 there are even more games, but I have only selected 9 as masterpieces:1.2.3.4.5.6.7.8.9.Year 1988 is the year when PC-98 won. In 1987 there were only couple games with pc-98 versions. Occasional games start to have animation and sometimes even certain phrases voiced. In 1988 there's a very big share of visual novels made deliberately for famicom.Lipstick ADV was very revolutionary for that time and marked the birth of 'Elf' games. It is a worthy champion of 1988.

Novelware was a concept to oppose tiresome gameplay and at the same time present serious text-intensive stories. Game scenario reached over 700 pages which was unseen before. It got some backers, but was generally neglected due to bland reading gameplay, poor quality digitized photos and lack of innovation. On the other hand I'd really welcome one-direction story, but there is a lot of interactivity here. It's basically about a usual japanese office workplace and communicating with co-workers even though for such extravagant goal as the dome. Game is hookable with nkpt (agth compatible) + ITHVNR just fine, but there is little control over the pace and text just poors till the selection with lots of text extracts getting smashed together which does not add comfort. But I recorded the footage from x68000 version to show the quality of digitized pictures.

First bullet in the trilogy. The main feature of the game is that it's neither command input, nor kinetic or command selection. Instead each scene has some 4 choices and you just make a choice and the story goes on till a new choice - that's akin to modern visual novels, but in this work there is quite little text between the choices. Unfortunately pc-98 version came after Sharp and pc-88 versions and thus pc-98 one is close to impossible to find and without it there's no way to hook it unlike the sequels. Game features real historical figures as well as gore and adult content.