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95,131 downloads Uploaded: Pack: Source is the first fully featured replacement pack to be released by Games Fusion and incorporates many new additions to Counter-Strike: Source, including weapon models, player models, sound effects and interface graphics. Games Fusion’s Fusion Pack for Counter-Strike 1.5 & 1.6 was one of the most highly received and downloaded replacement packs of all time. It received many recommendations, including those from world-wide gaming magazines and recognized sites. With Fusion Pack: Source we hope to achieve the same goal by providing a completely fresh and exciting experience to fans of the Counter-Strike genre. bUpdate:/b Fusion Pack Source is no longer distributed by Games Fusion but is now being distributed by Hardware Fusion. Games Fusion no longer plays a role in the development of Fusion Pack for CS or CS: Source.
bThe installation password for this pack is fpsource349./b. 54,371 downloads Uploaded: classes available to play as, each with their own abilities and deficiencies, so choose wisely. Additionally there are several types of zombie, each using different powers to bring your team to it 's knees.
Games Counter Strike Source css Servers SEARCH BY Server Name or IP Server Current Map Server Variable Server Tags Online Player Name Online/Offline Player Name Team Name or Tag Profile Username Profile Last Name Profile Email.
Zombie Horde Features: - Windows support - Metamod:Source support (recommended) - Major code overhaul and restructure by our new lead programmer, electronaut - New 'Ghost ' character.ride the lightning! - Powerups - Team balancer (to prevent zombie stacking) - Player statistics - In-built weapon restrictions - Innumerable bug fixes - New maps: zhdarkcbbl48 and zhlaststandfinal In the suggested configuration, the game is run as a 32 player server with 18 bots playing as zombies. Since most maps have 20 spawn points, this allows for two real players to join the zombie team and 'lead ' the horde, using radio commands.
As they spawn, all of the zombie team members are given a generous health boost and self healing powers. The zombies may then only be hurt with direct headshots, in true zombie style. As a human team player, you will spend a lot of time panicking and running backwards. Your heart rate will double, and you will be trying to focus hard, trying to keep that m3 shotgun aimed squarely at the decaying head of the zombie in chase.
You will grunt with satisfaction when your shot connects and POP! The head flies off the zombie, thereby putting it down for good. Zombie Horde is an extremely fun game to play, and we feel we have reached our objective of creating a mod that is a challenging and exciting co-op shooter.
We have spent as much time tweaking the health and abilities of the character classes as we have coding the game, to ensure this is not just a 'hey look we hacked cs ' mod, but an actual playable game. The premise is so good in fact, that there is now a commercial game being made based on almost exactly the same gameplay!! As Zombie Horde is a server side modification for Counter-Strike Source, this means that once installed on a server, there is no need for players to manually install anything as it is all automated by the server. This means that the downloads provided here are for server operators rather than actual players. Zombie Horde can be played on a LAN as well. 36,971 downloads Uploaded: in-game player models for one reason: to mimic the silhouette of a terrorist or counter-terrorist.
After many hours of testing online through various servers, I have come to one conclusion: While this is a new type of spray-logo, and people aren 't used to seeing these 'dummies ' yet, they fire at the dummies approximately 20%-50% of the time they see them within the first 2 seconds. This may not seem like much, but it instanly gives away the shooter 's location, and I have personally experienced a slight advantage with them. I have seen an enemy ambush insdie a house turn into a counter ambush due to the entering terrorists firing at my CT dummy which was at the end of the hallway.
I have also experienced success by placing a dummy aloft in a sniper 's position, only to draw the fire of an enemy sniper in turn giving away his position./quote. 33,081 downloads Uploaded: below.NOTES. Power box in basement will toggle the 1st floor lights (some of them). 4 hostages total, 1 in the basement, 2 on the first floor, and 1 on the 2nd floor. Rescue point is in CT spawn. More CS: Source Maps available url='and Skins url='Search through the categories for the one's you like.;). 22,327 downloads Uploaded: the sounds because you can be assured of one thing, THEY ARE the real thing.
These sounds have been taken from real recorded guns. No made up sounds here. If genuine gun sounds is your thing and not all of that Hollywood 'boom ' 'boom ' stuff, then THIS mod is for you. New features V2: Now in the first version of this pack, a few of the sounds that were not recorded yet came from Raven shield.
But now our team has gone back out to the range to record more weapons. Now ALL of the guns have been recorded from the weapons we rented. The grenade sounds came from real grenade vids we found. Of course we couldn 't get our hands on real grenades. Lol Never have you experienced the 'crackle ' of gunfire like ever before once you hear this. AND now, included is a radio pack that has the volume turned down a notch.
This way, you can crank up the sound without being blasted by 'fire in the hole! ' New Features in V3: Louder and more distinct weapons sounds.
Added effects, overall better quality, but still maintains the realism promised. Also, Grenades sounds are more powerful and volumetric.
22,097 downloads Uploaded: flash and will replace a majority of the weapon and radio sounds. This series of beta’s aims to provide consumers with gradual replacements for Counter-Strike: Source.
The first version hopes to provide a full replacement for the game and a totally new experience, similarly to what the Fusion Pack has done for the original Counter-Strike MOD. Games Fusion will be releasing the beta’s over the course of the next few months and will contain replacements for sounds, sprites, models and graphics! 13,971 downloads Uploaded: also activate Cheats and disable the AI.fixed the Scoreboard a bit, so that it fits onto the Screen -also added a Cannon, which can be found under 'usefull stuff'. Its the Launchcrade and -tube, Thanks goes to Blackhawk for that! -added desktop icon for your desktop-pleasure;) Installation: 1. Make a backup of 'garryprops.txt' and of 'resource - ui - spawnmenu.res' 2. Just extract the files into 'garrysmod-cs' folder.
Do not extract those files to your HL2 'garrysmod' folder, or it will screw everything up! 12,362 downloads Uploaded: and then purchase the one that you want. Duck Toggle. Allows you to toggle between crouching and standing instead of having to hold the button. Walk Toggle. Allows you to toggle between walking and running instead of having to hold the button. Crouchfire.
Makes you duck every time you hold your fire button. Pulls out the bomb, crouches down, plants it, and lets your team know that you are doing so.
All in 1 keystroke. Pulls out a grenade, and pulls the pin.
When you release the key, it throws it. StopReload. Tired of reloading when an enemy comes around the corner? Simply press this key and it will stop your reload right in the middle. This also works good when using the AWP and Scout to quickly unzoom. Be sure to read the included ReadMe. 9,940 downloads Uploaded: to allow quick switching of bot settings.
Features: - Bot quota cycler. Bind 1 key to cycle the bot quota. Keep pressing the key, and it will keep changing the bot quota, from 10 - 0. Bot difficulty cycler. Bind a key to cycle through different bot difficulties.
Keep pressing to keep switching difficulty levels. Quotamode Toggle. Switch between 'normal' and 'fill' quotamodes.
Bot Arena Cycler. Hfss 15 cracked. Cycle between knives only, pistols only, and snipers only.
This will make the bots only use the defined weapon. YOU of course, can still use whatever weapon you wish;). Bots Defer Toggle. The option to defer goals such as defusing the bomb to humans.
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Press again to change back to default. Radio Cycler. Will cycle through the different bot chatter modes. You can select between normal, radio, off, and minimal. Voice system. Uses the same voice feature as kAz's Buy Scripts. Listen to what you have selected instead of having to see it.
Works with kAz's CSS Buy Script! Please read the included ReadMe carefully before installing. Enjoy the script. If you have any questions or comments, you can send them to scripts@kalizar.com, or visit the forums at http://www.kalizar.com. 8,963 downloads Uploaded: map. #1 Screenshot = DZAlleyv4 #2 Screenshot = DZCatwalks #3 Screenshot = DZCrazywater2 #4 Screenshot = DZCtdrughousebeta #5 Screenshot = DZDeadmaze #6 Screenshot = DZFreefall #7 Screenshot = DZLittleroom #8 Screenshot = DZNightvision #9 Screenshot = DZProjectzero #10 Screenshot = DZSewer bQuote From Readme/b iThe deadzone members have made a total of 10 maps.
Each person has worked hard to give each and every person who plays there map 's hours of gaming fun./i Have fun! 8,712 downloads Uploaded: Including removing some custom sounds. Plus some nice Misc sounds has been added with this pack. A must download!, Have fun! 6,505 downloads Uploaded: improvements in the Lobby, Dojo sidehall and backhall, Elevator, Office corridor and Rooftops.Improved.NAV system for bots. They're bad asses now, even level 1 bots!
They throw grenades when they should and the correct type, and they plant on both bombsites evenly. They use the teleporters efficiently.Fixed issue with people getting stuck out of the elevator: they're teleported in the white room if stuck outside.Slight performance improvements in some rooms.Improved Dojo and Office destruction FX.Enlarged some doorways for easier access.The lighting with flashlight and cubemaps problems were automatically fixed by the 9/23 update.Other minor fixes/quote. 6,411 downloads Uploaded: play. The objective is to gain as many new Levels as possible. Each Level brings new Credits which can be used to buy Upgrades. When players buy Upgrades, they recieve new abilities which give them an advantage over their opponents. For example, a player who purchases the Regeneration Upgrade Level 1 will receive one health point for every second.
Further Levels of the same Upgrade will increase that Upgrade’s benefits for the player. For example, Regeneration Level 2 will give a player two health points instead of one health point every second. Buying Upgrades subtracts the cost of that Upgrade from the player’s total Credits. A player can gain Credits in two ways: from gaining new Levels or from selling already purchased Upgrades. When a player sells an Upgrade, they only get 75% (more or less depending on the server’s settings) of the Credits they bought it for. With this in mind, it is best for a player to pick an Upgrade they will stick with.
CSS:RPG uses a dynamic system that attempts to even out the game play for low level players and high level players. Although a higher level player may potentially have more of an advantage over a lower level player, the player’s skill still determines whether they will perform better than their opponents. Additionally, lower level players gain more Experience for killing higher level players. Experience (exp for short) is a statistics system that determines when a player reaches their next Level.
When a player gains a new Level, they also have to achieve more Experience. For example, a player at Level 5 may need 250 Experience for their next Level; where as a player at Level 10 may need 500 Experience. Experience is gained from killing enemies. A player’s level determines how much they will be worth Experience-wise. Headshots give an additional amount of Experience (25 exp default). Damaging opponents also gives a player Experience.
This helps to give lower level players more of an opportunity to “level-up” even if they don’t manage to actually kill their opponent. The amount of Experience a player currently has and the amount they still require can be viewed in the Stats menu. 5,604 downloads Uploaded: other side of the map (fun to watch and fun to do) 2) going into the middle stone will teleport you to a higher place like all aim maps there is alot of guns on the ground, this map mostly has SMG's but does have a para at the top of the central block, which is only accessible by the ramps, furthermore to ensure that your 'flying' across the map isnt short lived there is water to prevent from any falling damage. All in all this is quite a nice map, definately worth a download. 5,249 downloads Uploaded: village of Eve, Switzerland. The Counter Terrorists will start outside in the church yard and will have to walk through the churchyard and the village to get to the apartment building holding the hostages, while the Terrorists will start within the small apartment complex and must protect the hostages at all costs. This map is main based on a mountainside village, and is set in the winter time, so the whole outside of the map is covered in snow.
This map includes several buildings, a fireplace, a graveyard, many rooms, a footbridge and even a Christmas tree which adds to the Christmas feeling of the map. This map is highly recommended to those that want to see some more Christmas maps for Counter Strike Source even though it is almost a year old.
This map also includes a nav file so you can also use it to play against the bots. There is also a secret room on this map that can be accessed by pressing two buttons somewhere in the map, however this won't be mentioned here so you can have some fun finding it for yourself. This map was added to HL2 Files with Permission of the Author. 5,183 downloads Uploaded: choose one FY Map that everybody will play.
In pistol-map you can also choose the pistol you want to use. CTs and Ts have slightly different pistols. There are 6 FY maps altogether: -Knife -Pistols -Shotgun -AWP -M249 (PARA) -HE-Grenade. Notes: -If you are choosing the map, you have 10 seconds time after the spawn doors open.If somebody purposely doesn't choose the map or blocks your way to the map-choosing-area, the spawn doors will open automatically in 10 seconds.After the map has been chosen, you have 20 seconds time to go to the teleport before dying.If somehow 2 maps are chosen at the same time, the doors will close and you must choose again. 4,969 downloads Uploaded: splash screen and various other things, definately worth a download. 4,467 downloads Uploaded: Version 1.5 by Berko (mib019@yahoo.com).DISCLAIMER.
Use at your own risk. Files have been tested and proven to work. I will not be liable for any errors or damage to personal data due to use of the files. CADPAT© (ARID REGIONS) and CADPAT© (TEMPERATE WOODLAND) are Trademark of the Canadian Army.
3,864 downloads Uploaded: new (Realistic FX) Weapons: H&K USP.45ACP Tactical: silencer on/off all the rest are new. 3,825 downloads Uploaded: in this surf map is the gigantic 'No Tresspassing' sign in the middle of the map this map is generally fun and the design of this map is solid for a surf map, If you like surf maps add this to your 'To download' list. quoteDESCRIPTION: this map is a surf map. How to surf: when on the ramp if your on the left press and hold D, if your on the right hold A, and never EVER press W (makes you fall), use the mouse to aim yourself. And press S to stop in midair or on the ramp./quote.
3,540 downloads Uploaded: city. quotebterrorists:/b iTake out either site A or site B, resistance may be heavy. Try to stay low while planting, surveilance indicates the walls are high enough to conceal you but not protect you try using the rooftops, or the sewers to get to site A, site B is right next to that hotel your all in./i bcounter terrorists:/b iwe 've had reports of a potential terrorist threat in your area, intelligence indicates they may make a move on two small villa 's in your area. Needless to say your being charged with stopping them, we 're issuing you with whatever you need for this op, if there is a threat, neutralise it!/i/quote.
3,396 downloads Uploaded: which can be used to buy Upgrades. When players buy Upgrades, they recieve new abilities which give them an advantage over their opponents.
For example, a player who purchases the Regeneration Upgrade Level 1 will receive one health point for every second. Further Levels of the same Upgrade will increase that Upgrade’s benefits for the player. For example, Regeneration Level 2 will give a player two health points instead of one health point every second. Buying Upgrades subtracts the cost of that Upgrade from the player’s total Credits.
A player can gain Credits in two ways: from gaining new Levels or from selling already purchased Upgrades. When a player sells an Upgrade, they only get 75% (more or less depending on the server’s settings) of the Credits they bought it for. With this in mind, it is best for a player to pick an Upgrade they will stick with. CSS:RPG uses a dynamic system that attempts to even out the game play for low level players and high level players. Although a higher level player may potentially have more of an advantage over a lower level player, the player’s skill still determines whether they will perform better than their opponents. Additionally, lower level players gain more Experience for killing higher level players. Experience (exp for short) is a statistics system that determines when a player reaches their next Level.
When a player gains a new Level, they also have to achieve more Experience. For example, a player at Level 5 may need 250 Experience for their next Level; where as a player at Level 10 may need 500 Experience. Experience is gained from killing enemies or completing objectives.
A player’s level determines how much they will be worth Experience-wise. Headshots give an additional amount of Experience (25 exp default). Damaging opponents also gives a player Experience. This helps to give lower level players more of an opportunity to “level-up” even if they don’t manage to actually kill their opponent. The amount of Experience a player currently has and the amount they still require can be viewed in the Stats menu. Regeneration o Description: Gives a player health every second.
O Level 1: 1hp per second o Level 2: 2hp per second o. O Level 5: 5hp per second.
Health+ (Health Bonus) o Description: Sets the maximum health a player has. O Level 1: 125 health max o Level 2: 150 health max o Level 3: 175 health max o Level 4: 200 health max o. O Level 16: 500 health max. Resupply o Description: Gives a player ammo every 3 seconds.
O Level 1: 1 ammo for every gun per 3 seconds o Level 2: 2 ammo for every gun per 3 seconds o. O Level 5: 5 ammo for every gun per 3 seconds.
Vampire o Description: The damage done to an enemy is the health rewarded to the player. O Level 1: 7.5% of the damage is rewarded o Level 2: 15% of the damage is rewarded o Level 3: 22.5% of the damage is rewarded o Level 4: 30% of the damage is rewarded o. O Level 10: 75% of the damage is rewarded. Stealth o Description: Decreases the player's visibility. O Level 1: 84% Visibility (255 Alpha -40) o Level 2: 67% Visibility (255 Alpha -80) o. O Level 5: 21% Visibility (255 Alpha -200).
LongJump o Description: Increases the player's jump distance (not height). O Level 1: Jump is increased 20% o Level 2: Jump is increased 40% o. O Level 5: Jump is increased 100% (double).
FireGrenade o Description: Grenades set the player's enemies on fire (as well as do regular grenade damage). O Level 1: Fire lasts 2 seconds o Level 2: Fire lasts 4 seconds o. O Level 5: Fire lasts 10 seconds. IceStab o Description: Secondary knife attack freezes a player in place (however, weapons besides the knife will do little damage to a frozen player). O Level 1: Freeze lasts 1 second o Level 2: Freeze lasts 2 seconds o Level 3: Freeze lasts 3 seconds.
FrostPistol o Description: All pistols slow the player down, the lesser used pistols have more effect o Level 1: Slowness lasts 0.1 seconds o Level 2: Slowness lasts 0.2 seconds o Level 3: Slowness lasts 0.3 seconds o Level 4: Slowness lasts 0.4 seconds o. O Level 10: Slowness lasts 1 second. Denial o Description: Gives items and weapons bought back if the player dies o Level 1: Items such as unthrown grenades, flashbangs, smokegrenades as well as the nightvision goggles and the defusing kit are given back o Level 2: All pistols and items are given back o Level 3: All weapons and items are given back. 2,955 downloads Uploaded: is a dark field with a central tower. Unlike most AWP/Scout DM Maps, this map is smaller. I decided to go with a smaller size because the map is considerably darker than the average snipe map.
What is left is a fast paced awp map where the cover of darkness is your only salvation. The tower in the middle is well lit, but there is a buyzone there (the only buyzone in the map). This creates a trade-off between buying extra equipment and being a blaring target. The map is mainly for AWPs, but I also included 9 scouts for each team. All weapons have 10 ammo and no reloads, so you are forced to make your shots count. 2,892 downloads Uploaded: other sounds.
Oh, ALL sounds of the radio are replaced:D The player sounds have also been replaced. You will hear the death and pain sounds of the combine.
The Footsteps sounds have been mixed with the original and combine sounds. Becouse in CSS you 'll have foot steps who aren 't realistic becouse you dont hear the all the armor youre carring.
So they have been mixed for optimal realisme with the combine! (man that was alot of work) So NO WEAPON SOUNDS HAVE BEEN INCLUDED why? 2 reasons: 1) the most of HL2 files are too 'Modern ' 2) Use weapon mods of other people that you really like! Or just use the same old ones/quote. 2,748 downloads Uploaded: voiceover in the game 'FEAR ' and found many voiceovers I could use. I 'm really satisfied with the way it came out; I was able to find a replacement for every voicecommand in CSS.
Also, changed the 'CT/T win ' and 'Rounddraw ' to lil blips from HL2. One more thing: I removed the 'Fire in the hole! ' voice; its annoys me so much so now they 're gone ^^ If you want it back just delete the CTFireinthehole.wav from the zip. /quote The sounds are pretty nice, if you need a new voice pack, you could always check this out! 2,672 downloads Uploaded: the strategy for each gametype is different.
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Ie: the deathmatch map is lit so both sides can see clearly, the Hostage map is set at night so the counter-terrorists can sneak out of the water to rescue the hostages, and the Bomb gametype is set at dawn where the muzzle flash shows up more than usual. Night vision is a must for the night maps you can see somewhat but not in detail without it. It has bot support and I incuded the.nav files, but you may want to only have a 4 v.s. 4 game with bots because they can see you no matter where you are and it makes it rather difficult even if you are in the shadows or underwater they can see you.
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I don't know if there is a way to fix that or not. These are the first maps I have ever released so feel free to post feedback, and have funn playing! Note: these maps may have a couple of bugs that I missed, sorry in advance.max of 16 players.